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Swords Against Wizardry (1986)

Swords Against Wizardry (1986)

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4.1 of 5 Votes: 1
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ISBN
0441791948 (ISBN13: 9780441791941)
Language
English
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ace

About book Swords Against Wizardry (1986)

Swords Against Wizardry: Our two lovable rogues ascend mighty mountains, are challenged by female thieves, and hire out as mercenaries for rival princesOriginally posted at Fantasy LiteratureThis is the fourth collection of stories in Fritz Leiber’s FAFHRD AND THE GRAY MOUSER series, and is better than the previous volume, Swords in the Mist. It features four stories: “In the Witch’s Tent” (1968), “Stardock” (1965), “The Two Best Thieves in Lankhmar” (1968), and “The Lords of Quarmall” (1964). My personal favorites are “Stardock” and “The Two Best Thieves in Lankhmar.” The first story is just a short framing piece, so I’ll focus on the main three stories.“Stardock” is a fast-paced and amazingly-written adventure in which Fafhrd and the Gray Mouser climb Stardock, an imposing ice-covered mountain that is the Newhon equivalent of Everest, in a quest to retrieve a pouch of gems that legend holds were made by the gods as test-models for the stars, which were then cast off after creation (hence the mountain’s name, Stardock, where the stars were first launched into the sky). As Kat’s review has mentioned, the writing is eloquent and top-notch, especially impressive when used to describe the harrowing ascent of the mountain, which he likens to a cold and imposing woman:Begin first at her feet. That glimmering skirt falling from her snowy hips, which are almost as high as the Obelisk — that’s the White Waterfall, where no man may live. Now to her head again. From her flat tilted snowcap hang two great braids of swelling snow, streaming almost perpetually with avalanches, as if she combed ‘em day and night — the Tresses, those are called. Between them’s a wide ladder of dark rock, marked at three points by ledges. The topmost of the three ledge-banks is the Face — d’you note the lower ledges marking eyes and lips?The climb itself is terrifying and reminds me of the movie Vertical Limit. Leiber must have spent some time researching mountain-climbing to get the details right. And once they get closer to the summit, they encounter a number of adversaries, including rival gem-hunters, furry serpents and a tribe of invisible people, including two tempting young maidens who claim that Fafhrd and the Gray Mouser are there to provide their seed to strengthen the tribe’s gene pool! Well, what are two rogues to do? After this improbable interlude they reach their ultimate goal, the gems that were cast off by the gods…In “The Two Best Thieves in Lankhmar,” our two heroes are back in Lankhmar with the spoils of their climb to Stardock, a collection of jewels that are invisible by day but sparkle by night. On the way back they tire of each other’s company and decide to split the loot. The story details their attempts to separately find buyers for these unique gems. When they encounter two female counterparts, their plans quickly go awry, and the title of the story takes on added significance. This story is classic fun as the tables are turned.The final story “The Lords of Quarmall” was actually first conceived by Harry Fischer, Leiber’s close friend who first conceived of the Fafhrd and Gray Mouser characters (modeled after the two friends), back in 1937. However, it languished and was not completed until the 1960s when Leiber was organizing the stories and offered to finish the tale.The story is about a strange and sinister underground kingdom called Quarmall, which is ruled over by the ancient sorcerer Lord Quarmall, his Master Magician Flindach, and his two opposed and yet equally vile sons Gwaay and Hasjarl. Fafhrd and the Gray Mouser are hired separately by the two sons to support their respective bids to seize power as their aging father weakens.It’s interesting that the story spends more time with the two sons, who are both cruel, ambitious, and insanely hateful of each other and their father as well. For me, this made it very hard to enjoy the story since the main characters are so unpleasant and our two heroes are relegated to the sidelines for much of the story. I suspect this is partly because this was written before Leiber had really established the tone and pattern of the series. It is weaker for having the two rogues in auxiliary roles, though the latter half of the story picks up nicely, again not a surprise since this is where Leiber took over writing. The final clash of the two brothers, the duel between Fafhrd and the Gray Mouser, and the surprise ending are classic Leiber, and redeem what was initially a bit hard to get into.Overall, Swords Against Wizardry is another excellent entry in the series, second only to Swords Against Death. There are still three more volumes in the series, but the next two, Swords of Lankhmar and Swords and Ice Magic, are not as good as the first four according to the reviews I’ve read, and the final book The Knight and Knave of Swords features the two adventurers settling down to retire on Rime Isle reminiscing about old times, and who wants to read about that? Clearly Leiber himself was reflecting back on his two beloved characters and their amazing 50-year run, but that is not itself justification for a final collection of stories. So I prefer to stick with the first four volumes when our heroes are hot-blooded, hungry for adventure, and full of ironic observations.

Two stories masquerading as a novel. Both stories are brilliant in concept. The first concept is that the gods made all the stars that line the heavens, and the world's highest mountain, Stardock, is where legend says they were launched - cue Fafhrd and the Gray Mouser climbing to the peak to obtain starry riches beyond their wildest dreams. The second concept is that two evil wizards hire our heroes, unbeknown to all four parties involved, for opposing sides of a fight to the death. All modern fantasy writers have to face much the same decision reproduction furniture makers do, which is - am I going to deliberately go at this Queen Anne table I've just made with a belt sander to make it look authentically eighteenth century? And while I'm at it, are the characters in my pseudo-mediaeval world going to call each other 'you' or 'thee and thou'? The latter is very difficult to pull off unless you're a man who can comfortably turn up to an Oxford Union balloon debate as Alaric the Goth and address it in fluent Gothic (J R R Tolkien allegedly did this, and a few other people have also been able to manage archaic grandiloquence - Jack Vance was one, James Branch Cabell was another). Fritz Leiber, though he's wonderfully imaginative and often genuinely funny, often seems to ring a little hollow in that respect. But don't be put off by my nitpicking - this book is well worth reading.

Do You like book Swords Against Wizardry (1986)?

I have heard from multiple sources that I shouldn't read the later books in the Fafhrd and the Gray Mouser series, because the quality goes down precipitously and it'll retroactively ruin my enjoyment of previous books. Now, that may actually be true, but I was happy to learn that even if it is, Swords Against Wizardry does not count as a later book for the purposes of that rule.Much like Swords and Deviltry, there are only a few stories in this book. Two of them, "In the Witch's Tent" and "The Two Best Thieves in Lankhmar," were obviously written as bridging stories to link the various original short stories together. "In the Witch's Tent" is nothing special, and even though I read it yesterday I can barely remember what happened in it, but "The Two Best Thieves in Lankhmar" actually stands alone as a worthwhile story. It's a quick story about how no matter how hard the preparations, there's always someone out there who can pull a fast one, and I would have been happy to read it even though it's mainly there to return things to status quo so that the duo have to go find a new scheme to get rich."Stardock" is where one of the best parts of the book lay. Fafhrd and the Gray Mouser return to Fafhrd's childhood stomping grounds, seeking to climb the unclimable mountain and find the gems left on the top, from the time when the gods were fashioning the stars. I've gone mountain climbing a few times, and at least from my perspective, this story captured the feel of climbing very well. Sure, when you reach the top, it's all the glory and majesty of creation, and spectacular views, and a brilliant sense of accomplishment, but when you're actually trudging or climbing up the mountainsides, none of that applies. I think my favorite moment in the whole story was when the Mouser thought they were almost at the top only to find out that not only is there still more to go, there's a seemingly-insurmountable obstacle that they have to cross right at the "end."Of course, if it were just a story about climbing a mountain it would be boring, and so there's plenty else to spice up the story, from mysterious assailants to rival teams of treasure hunters.The last half of the book is taken up with "The Lords of Quarmall," which is the better of the two main stories even with how much I liked "Stardock." For one, there's the language:Once, the Lords of Quarmall ruled over broad meadows and vast seas; their ships swam between all known ports, and their caravans marched the routes from sea to sea. Slowly from the fertile valleys and barren cliffs, from the desert spots and the open sea the grip of Quarmall loosened; not willingly but ever forced did the Lords of Quarmall retreat. Inexorably they were driven, year by year, generation by generation, from all their possessions and rights; until finally they were confined to that last and stauchnest stronghold, the impregnable castle of Quarmall. The cause of this driving is lost in the dimness of fable; but it was probably due to those most gruesome practices which even to this day persuade the surrounding countryside that Quarmall is unclean and cursed.I am incapable of writing a Fafhrd and the Gray Mouser review without using the word "evocative," and now here's this book's entry--"The Lords of Quarmall" is fantastically evocative. The entire vast underground complex, from the vast fans eternally walked by slaves bred into stupidity to the death-masks of the lineage of the Lords of Quarmall to the entire level abandoned between the warring brothers, is full of rich imagery and amazing description of the underground kingdom that the Lords of Quarmall have been reduced to.I think "The Lords of Quarmall" benefits a lot by having Fafhrd and the Gray Mouser on opposite sides. Much like "Lean Times in Lankhmar," pitting the pair against each other and swapping viewpoints helps keep the story moving and the reader wondering how the confrontation is going to be resolved. It's true that this removes the banter between them that does so much for most of Leiber's stories, but as "Lean Times in Lankhmar" showed, the pair's personalities can do plenty to carry the action even if they aren't in the same room until the end.I was pleasantly surprised by Swords Against Wizardry, and while there may be a cliff to run off in the future, I'm glad I haven't reached it yet. If you've ever been interested in sword and sorcery in any capacity, read this book.Previous Review: Swords in the Mist.Next Review: The Swords of Lankhmar.
—Brian

"In the Witch's Tent": Fun fix-up addition. The boys pick up a tent while they are inside it and run around a city trying to escape people wanting to kill them. A silly good time."Stardock": The boys climb a snow covered mountain with a giant snow cat. Some cool moments but overall it was too long and tedious."The Two Best Thieves in Lankhmar": Great Lankhmar story proving that the boys aren't as clever as they appear. Super character work and fine exploration and expansion of the dynamics of their relationship."The Lords of Quarmall": Great, great stuff. A very long story perfectly paced. The boys are hired by competing princes in an underground castle. The dynamics of the realms magic, and the castle engineering are fascinating. Good comedy too.
—Aaron

The fourth in the series of sword and sorcery adventures continues to enchant me with the mix of humor and bloody action, beautiful language a unbridled imagination. It doesn't feel dated at all, in fact I think it has a timeless quality of essential storytelling, able to speak across generations and age groups."In the Witch's Tent" is quite short, and serves as a prologue to the long novella that follows. It does a good job of reaquainting the reader with the laidback and amoral duo of lovable scoundrels - the redheaded giant barbarian Fafhrd, and the sprightly, grey clad Mouser."Stardock" is one of my favorites stories so far from Leiber. The colourful prose turns lyrical as Fafhrd describes the mountains of the Cold Waste of Nehwon - majestic land of his childhood exploits, a stepladder to the sky used by the ancient gods to throw up the hand of jewels that would become the stars. Our heroes quest to recover some of the gods beauty takes them climbing the mosst dangerous icy slopes of the mountains where they have to face not only hostile weather, avalanches, bandits and fatigue, but also mysterious magical creatures of light and wind. Even when hanging by the tip of their fingers, the duo keeps up the playful banter and soon a couple of lovely maidens will show up and will probably have the feminists readers up in arms."The Two Best Thieves in Lankhmar" is another funshort piece, a bridge to the last and longest novella in this collection. Fafhrd and the Grey Mouser are back in their usual haunts, and the feminists will hopefully be mollified when our heroes are cut down to size. I picked here one example of why I love Leiber prose:"Through the Mazy avenues and alleys of the great city of Lankhmar, Night was a-slink, though not yet grown tall enough to whirl her black star-studded cloak across the sky, which still showed pale, towering wraiths of sunset." "The Lords of Quarmall" is a satifying long and moody piece, building a memorable underground setting, rich in magic and mystery. Leiber uses here mirrorred parallel stories, coming together in a rousing finale. The damsel in distress archetype, yearning for a well muscled shoulder to lean on, is back in force, our duo as usual succumbing joyfully to temptation.After four books, the sword and sorcery offer from Fritz Leiber is still fresh and guiding me to pick the next book soon.
—Algernon

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